Cubic Worlds – CGBoost

Get the course Cubic Worlds – CGBoost free download links through and Google Drive.

Ever wanted to tell your stories in 3D, in a simple but powerful way?
Cubic worlds is just that. This course teaches you how to build and animate beautiful low poly 3D scenes from scratch, in a distinct style, using only free tools.

Creating stunning 3D animations can be a very complex and time-consuming task.

With Cubic Worlds we are going for a simplified “LEGO” approach, we build everything using only cubes, combined with advanced animation and rendering techniques.

It’s time to impress your friends and followers with your beautiful 3D animated stories.

Get an overview of the course journey.
Part 1 – Campfire Scene Creation

Chapter 1 & 2 – Getting Started & Fundamentals

Learn how to work with the common Cubic Worlds workflows and preset files.

Chapter 3 – Scene Creation

Here we are going through the building process of our first Cubic Worlds scene, by creating all the assets and putting it together.

Chapter 4 – Scene Motion

Here we are learning different workflows to bring our Cubic Worlds scene to life, by animating the objects and adding particle systems.

Chapter 5 – Scene Finalization

Here we will enhance the final look of the scene with compositing effects and learn how to render out a final animation using EEVEE and Cycles.

Chapter 6 – Scene Editing

Here we will learn the basics of video editing in Blender, by adding a logo and text animation on top of the rendered animation. Additionally, composer and sound designer Richard Albert, will teach you how to add sound and music to your 3D animations.

Part 2 – Characters & Machines

Chapter 7 – Character Creation

Learn how to create and rig Cubic Worlds characters and animals. We will also dig into Constraints and Drivers.

Chapter 8 – Machine Creation

Learn how to create and rig Cubic Worlds robots and vehicles. We will also learn about Grease Pencil to draw modeling references in 3D space.

Chapter 9 – Character Animation

Learn all important basics on how to animate low poly human characters in Blender. We will create looping animations, use video references, combine modular animations, bake animations and much more.

Part 3 – Scene Breakdowns

Chapter 10 – “Family Trip” Breakdown

Get a behind the scenes look on how the “Family Trip” animation was created. We will have a general look at how the scene was assembled, how the car rig and animation was created, but we will also learn some new workflows on how to create uneven terrain, animated water, a flock of birds and more.

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MEGA and Google Drive Links available

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