Character Facial Sculpting – Vertex School

Get the course Character Facial Sculpting – Vertex School free download links through and Google Drive.

Creating A Real Time Portrait, From Start To Finish

  • Primary, Secondary & Tertiary Forms
  • Facial Anatomy
  • Creating Hair
  • Skin Shading & Details

What you’ll learn:
The course will go through the full process of modeling and sculpting character portraits, starting with collecting references, blocking in and sculpting the character, moving into retopology and UVs, then texturing and presenting. The emphasis throughout the course will be on addressing the nuances of forms, structures, workflow and presentation.

By the end of the course, you will have produced a portfolio-ready character portrait. You will also have gained knowledge on how to troubleshoot new problems and tasks.

You’ll learn core character design skills and workflows and be part of a community of artists working to achieve next level quality in their work.

By the end of the course you’ll:

  • Have developed a fluency in the various stages of the PBR workflow
  • Have developed an understanding of the facial anatomical structure
  • Understand the theory of likeness
  • Have mastered the pipeline for real time character portraits

Module 1: Blocking Out The Character
140 minutes

In this sprint, Ivailo gathers his reference and begins blocking in the character by sculpting the face and going over the importance of facial anatomy, forms.

Module 2: Facial Development
135 minutes

In this sprint, Ivailo teaches how to Establish Planes of the face. Using various methods to capture the likeness of the concept.

Module 3: Lighting & Presentation
107 minutes

In this sprint, Ivailo demonstrates basic lighting theory. Designing lighting styles specific To Your Project. Bring all of your Elements to life.

Module 4: Final Major Forms
72 minutes

In this sprint, Ivailo will be going over adding asymmetry to the model by implementing a fat layer, big scale imperfection, facial feature asymmetry, and head posing.

Module 5: Baking and Texturing
148 minutes

In this sprint, Ivailo textures the skin and exports Specular, Displacement, and Normal Maps. Using, TexturingXyz for the skin details and skin base texture. He will be using Zwrap to project the texture onto our model.

Module 6: Texturing the Eyes
142 minutes

In this sprint, Ivailo creates real time eye shaders and setting up the eye textures and maps.

Module 7: Hair Creation
96 Minutes

In this sprint, Ivailo demonstrates how to create real time hair. He will show how to bake hair textures, properly plan, and place hair cards.

Module 8: Facial Hair
187 minutes

In this sprint, Ivailo creates and textures the facial hair. He will show how to properly place and bake facial hair. Using an effective fibermesh to substance painter workflow.

Module 9: Final Render and Presentation
41 minutes

Just like it says, this sprint is all about the the final render and presentation of your work. The final render will be in Marmoset.

Sales Page: _

MEGA and Google Drive Links available

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