Armor For Games – Vertex School

Get the course Armor For Games – Vertexschool free download links through Mega.nz and Google Drive.

Armor for Games
Learn how to create a convincing set of armor from high poly to low poly, texturing and presentation.

Concepting
Low Poly & High Poly
Texturing
Engraving & Presentation

What you’ll learn:
The mistake many artists make is thinking that Character Arts is all about anatomy and figure sculpting… but how many nude game characters do you see?

Learn how to create a convincing set of armor from high poly to low poly, texturing and presentation, from one the Industry’s leading artists, Paul Widelski. Currently a Senior Character Artist at Splash Damage, Paul has been working in the Industry for 5 years.

This course on Creating Armored Game Characters will focus entirely on the skills and workflows for creating a set of armor.

By the end of the course you’ll:

  • Understand how to get a good and quick starting point in ZBrush
  • Understand how make convincing armor parts and fit together fasteners, buckles, etc.
  • Have mastered how to add details such as engraving and embossing
  • Know how to use Substance Painter workflows to create smart materials for the full set of armor

Module 1: Concepting

61 minutes

In the first module, you will focus on getting a good, quick starting point in ZBrush. Gathering references.

Module 2: High Poly A
54 minutes

Here, you will learn the effective use of the blockout from the previous week. Creating the first part of the armor. Using 3ds Max for high poly

Module 3: High Poly B
50 minutes

In this sprint, Paul will teach you to use your reference to make convincing parts. Fitting parts together, fasteners, buckles, etc. Having our armor sit convincingly on our base body

Module 4: Game Ready Mesh
32 minutes

Low poly methods, topology and UVs. Baking in Substance Painter using name matching. How to streamline the entire process

Module 5: Texturing
46 minutes

In this sprint, Paul will show you how to make convincing materials for our armor. Substance Painter workflow tips, setting up smart materials for use all over the armor

Module 6: Engraving & Presentation
45 minutes

How to make convincing materials for our armor. Rendering in Marmoset Toolbag, lighting, and clean presentation

Sales Page: _https://www.vertexschool.com/Armor-For-Games-Bootcamp

MEGA and Google Drive Links available

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